I've been working with Mammoth for over 8 years now after completing a Bachelor of Internet Computing at Griffith University (like I.T. except web-based). I started as a content producer for the BigPond Games website sourcing game content from around the web. When the need arose I also helped with coding on projects for BigPond Games in PHP. Eventually I switched into a full-time developer role, focusing primarily on PHP and MySQL. Over time as my skill set grew I started dabbling in newer technologies such as Memcached and MongoDB. I have also gained experience in C#, ASP.NET MVC, Postgres, and NHibernate while helping work on the Mammoth VPS website.
Head chef, Chief whip, Father, Brother, Great Sun of The Nation, He-Who-Must-Not-Be-Named and Jeff are only just some of the titles we don’t use for him.
Hailing from the soggy shores of Cardiff, Wales he stands tall astride the helm of Mammoth Media steering the company through fair and harsh weather alike. When he‘s not busy with meetings, emails and whatever Bob is currently moaning about, he can be found riding around Brisbane on his bicycle; serenading the office with whingey UK rock and/or Steel Drums; or simply hanging out with his two boys.
Ben has explored many hobbies over the years though growing up he got his first computer, a C-64 at age 7 and discovered the world of programming soon after. Since then programming has remained a passion for 25 years.
Growing up as one tends to do he's pursued many other hobbies to a certain point of understanding before moving on to the next thing, rebuilt cars, built mechanical and electronic devices, home renovations, home brewing and is currently most interested in cooking and gardening.
Of course in practice he still spends most of his time on a computer.
The only theme we can find in Brendan’s career is that he likes to explain things. After ten years in technical sales roles he returned to university and was awarded an honours degree in law.
He accepted a scholarship from the QUT law school and was confirmed as a PhD candidate. His thesis focused on government control of information, but he surrendered the scholarship and took leave from his PhD program to work at Mammoth full time.
Cameron blah blah code blah blah web something something code etcetera. Having done some things in the past, these days Cameron does other things: some similar to the previous things and some quite different.
Fears: fear itself, clowns.
This is our Cass. Being our Word press expert, we keep her far too busy to write her own profile. Back from a ten year sojourn in UK, she’s slowly getting used to the giant yellow thing in the sky. When not busy at work, she can found in her TARDIS, travelling around with her young daughter.
This is one of our Dans, we have many Dans and this one was too busy to write his profile. One of taglines for our company was “You don’t have to be a Dan to work here but it does help” was rejected, mostly because it didn’t make sense. Kept busy with PHP Dev work on projects such as AWM and GameArena, he relaxes with his bike and keeping up with his son.
Dan has been a member of the Mammoth Media team since 2005, primarily responsible for editorial content and video production for the AusGamers website.
Starting out as a PHP Developer, Daniel also has experience using AngularJS, NodeJS and technologies like HTML5 Canvas, Web SQL and MongoDB. With over 10 years experience developing and designing websites, he has helped Mammoth produce some amazing products.
His spare time is occupied with playing video games, watching movies and TV series or riding his motorbike. Some of his more constructive hobbies include composing music and painting both digitally and traditionally.
Daniel was a long-term AusGamers member before his regular contributions saw the team reach out to him to become part of our core editorial staff. A passionate gamer equipped with a Diploma of Games Development and a keen eye for big news, Daniel helps out in all areas of our content production and management at AusGamers.
David is one of the founders of Mammoth and has been with the company since its beginnings over a decade ago.
Initially focusing primarily on content services, David has worked with a wide range of technologies and services to focus heavily on digital content distribution, helping to ensure Mammoth is at the forefront of this increasingly important service.
With a wide range of experience in a variety of different areas, David continues to support all aspects of Mammoth's day-to-day operations.
I spend almost all my spare time either playing football (hoping one day to get the call up to the Socceroos) or reading science-fiction (Neal Stephenson being my favourite author).
David is software engineer with over 15 years of experience in the development of custom software. His love of programming started at an early age typing programs into an commodore 64 and hacking extra words into his grade 5's hangman program on the TRS80. When not programming he enjoys fishing, camping and spending time with his wife and two young children.
David Young designs, writes, and glares at fragments of software. He looks forward to cultivating the growing overlap between the fields of software engineering and alchemy. He has never seen the ocean.
A true Renaissance man.
Ever since he saw his first episode of Sky at Night with Patrick Moore Inigo has been in awe of the natural world around him. He loves Astronomy, Physics as well history, music and art. His love of programming came later with the families acquisition of a ZX81 on which he developed a very crude 3d engine. This and a mile wide masochistic streak led Inigo to study both Computer Science and Physics at university. He likes nothing better than to go camping with his long suffering girlfriend and spend the whole night looking through his telescope at heavenly bodies.
Hi my name is Jake. I've been in the software business now for 13 years. Have worked on three continents: Africa, America and Australia, so that means I must have a triple 'A' rating. In my career I've been a Team Lead, Project Manger and Software Engineer. I've always been intrigued by Software Architecture and I believe in "doing the right thing right".
Jason is one of the founders of Mammoth and has been with the company since its beginnings over a decade ago. Jason essentially hobbled the first AusGamers servers together out of bits of wire and chunks of silicon. As the Mammoth Media has grown, he's integrated the latest in network and server hardware, ensuring it all continues to hum over nicely.
Justin maintains a personal blog about software engineering at: www.justinshield.com where he maintains essays regarding programming languages and programming techniques.
When he's not working Justin can be found building robots, watching movies, playing both video and tabletop games or out in a field somewhere flying radio controlled helicopters.
Having served a tour as a High School Teacher, she soon grew tired of dealing with rational mature people and instead entered the world of Web Design. When she isn't bamboozling staff with made up words like "kerning, jaggies and dithering", she can be found smashing out awesome work for the company and our clients… assuming she’s calmed down enough after being told something lacks pizzaz or needs to pop more.
What little free time we let her have is generally spent running circles around Michelle at the Gym or showing off her cake baking skills.
Michelle is one of our relatively newer members of the Mammoth Media team joining us early 2013, primarily responsible for co-ordinating projects and managing the Mammoth Media website & Social Media presence. This largely consists of posting photos on Facebook with instagram filters but to be fair, she’s young and doesn’t know any better.
After ten years at Mammoth, Nathan has seen development trends come and go – from "write once, run anywhere" and "service-oriented architecture", to "web-scale" and "cloud". Nathan has survived the onslaught, with the scars to prove it. When not working on Mammoth’s latest and greatest, Nathan enjoys riding his bike and watching AFL.
Paul has been with Mammoth for a very long time, and has spent most of that time as the BigPond Music team leader. He was also convinced to write several iOS apps, one of which was mentioned in The Australian Financial Review. He reads, writes, plays games, has been known to infrequently exercise, takes many photos, and recently managed to afflict a mini-me on the world.
Rob is a racing driver and race engineer. When he's not at the track, or the gym, and after he's perfected the car setup for his team, he occasionally comes in at Mammoth and helps us make great sites.
Rob says building the best sites is much like perfecting race car setup. Establish a base-line, go out and take measurements, analyse the data, adjust where appropriate, repeat. It's one half performance and one half visuals.
Some say he's arms are full all or air. All we know is he's called Rob.
Some people just want to watch the world burn, Bob just wants to toast his marshmallows.
He loves kittens and hated hipsters before it was cool. With a mild background in superannuation (ask about it and see his thousand yard stare) Bob now tends to the day to day running of the office ensuring that the devs are watered and get the correct amount of sunlight (almost none). He can also be found assisting Adam with any hijinks (wacky), running interference and carrying his sword/shield like a good little page.
Steve has been an editor in the games industry since 1998 and has worked across all major magazines both official and unofficial, but jumped into the online space to challenge himself with more consistent deadlines and equally rewrite the way in which online media was delivered. He has been with Mammoth Media working on AusGamers since 2005 and helped reshape the editorial direction into what it is today.
Steve has been a member of the Mammoth Media team since 2008, primarily responsible for providing support and managing our range of Mammoth Network VPS. He tells anyone trying to shut the blinds he requires them open as he operates on photosynthesis.
Trent started out working at Digital on their high-end server line before it was bought out by Compaq. Then they fused with HP, but the whole time he's been working with cutting-edge, enterprise-level hardware. That experience has translated directly into helping Mammoth Media scale to the level it has today.
Tristan has worked in the gaming industry for more than a decade, managing servers and networks at some of Australia's biggest game development companies, including Auran and Pandemic. His experience with Linux and networks is integral to the fast performance and high uptime of the Mammoth Media networks.