Mammoth VPS

Mammoth VPS Screenshot

Mammoth Media today launched a new hosting service - Mammoth VPS - which has been specifically designed to provide customers with a cost effective, scalable and easy to use service which users can rent and tailor to their own unique requirements.

The recent advances made in the field of virtualisation mean that more and more businesses are today choosing to use Virtual Private Servers (VPS) as a solution for their server infrastructure environments. VPS offers all the advantages of a full, dedicated server as well as the cost benefits of utilising a shared hosting environment, which makes a VPS an efficient, affordable solution.
>> Visit the Mammoth VPS site

In Other News

September 2009: BigPond Music Re-Launch

July 2009: Mammoth Game Servers site launched.

May 2009: BigPond Kids site launched.

April 2009: OSX Downloader application is now available on BigPond.

November 2008: BigPond "Tidget" product completed and launched.

Recent Projects

BigPond Music Screenshot

BigPond Music Re-Launch

Mammoth recently undertook the huge task of redeveloping the BigPond Music website from scratch, significantly improving performance and providing a solid code base for future development and expansion. The new site was developed in ASP.NET MVC, offering a vastly improved framework which resulted in a smooth and painless development cycle.

The big new feature for users is the BPM Mixtapes system, allowing customers to create and purchase custom collections of tracks from the music store.

>> Visit the BigPond Music site

Mammoth Game Servers Screenshot

Mammoth Game Servers Launch

After the resounding success of the game server rentals system in Australia and it's subsequent migration to BigPond, Mammoth has expanded our service offerings to customers in Europe and the USA with the creation of Mammoth Game Servers. Powered by GameCreate, Mammoth Game Servers offers instant server creation on sign-up with fast servers hosted in premium data centres, all backed by our quality support and expertise gleaned from years of experience.

>> Visit the Mammoth Game Servers site

BigPond Kids Screenshot

BigPond Kids Launch

BigPond recently revamped their Kids site with a view to making it more comprehensive and more engaging for younger audiences. Over several months Mammoth developed a complete infrastructure solution for the new site, delivering a highly scalable solution integrated with several of BigPond's content channels - including online gaming and media player components. Since launch, the number of visitors has increased by over 250%.

>> Visit the BigPond Kids site

Downloader Screenshot

BigPond Media Downloader

Mammoth Media has created Windows (C++ WTL) and Mac OSX (Cocoa/C++ hybrid) applications to enable BigPond customers to easily download purchased content. The two applications share a common core that allows for new features to be rapidly deployed to both versions of the application; while as native C++ applications the software is still a small download for customers and able to be left permanently running. Initial deployment of the software has been made on BigPond Music allowing customers to download potentially hundreds of tracks at a time with a single click.

>> Visit the BigPond Music site.

BigPond Tidget Screenshot

BigPond "Tidget"

Telstra came to Mammoth with an idea: provide users of the BigPond web channels (Music, Movies, News, and so on) with an easy to receive SMS's about related mobile features, without requiring those channels to introduce new functionality. From this concept, Mammoth developed the requirements and the result was "Tidget": an internal web application that builds pre-canned Flash objects that can be deployed on any website. The solution uses Flex to compile a Flash object using images and text supplied by the application user that communicates with a web service at runtime allowing customers to receive their SMS.

BigPond Music Screenshot

BigPond Music - MP3 Support

BigPond Music - one of Australia's largest online music retail stores - required the provision for sale of MP3 alongside the existing Windows Media files. Over a 4 month period, Mammoth developed the additional functionality required, created and executed an extensive set of test cases, and provided the necessary Project Management expertise. Mammoth Media's MP3 functionality was delivered on-time and on-budget in mid-August 2008 to much media interest in BigPond, who are now offering an alternative purchasing point for MP3 content.

>> Visit the BigPond Music site.

GameArena.com.au Screenshot

Massively Multiplayer Publishing system

In late 2007 BigPond acquired the rights to a Massively multiplayer game for exclusive sale in Australia. However due to the right holder in other regions being Sony Interactive, the games developer did not have their own distribution, billing, or publishing system to offer. Mammoth Media were called in with the task of creating a complete end-to-end Massively Multiplayer backend system from scratch in just 3 months.

The projected entailed developing a billing system that allowed interaction between the BigPond Games website and the developers game system, an installer for the game that was pressed onto over 100,000 CDs for distribution, and a sophisticated delta patching system that allowed the user to only patch changed data. Mammoth achieved the impossible, and were able to deliver all these components out of 3 different individual teams within Mammoth within Telstra's marketing timelines.

>> Visit the GameArena site

BigPond Games Screenshot

BigPond Games - Game Server Rentals

Mammoth utilised its state of the art game server delivery technology - GameCreate - to introduce a new revenue model to Telstra. Game Server rentals allow any user of the service to pay a nominated subscription amount - reoccurring each month - in return for the dedicated use of a game server on Telstra's Game infrastructure.

The service provides a secure and simple interface for users to interact, create, modify, and stop game servers as they require. The game server rental industry has been growing significantly around the world over the last two years; Mammoth Media had GameCreate rentals running in a prototype system for over a year before the service was migrated to Telstra.

Mammoth Media intent to offer similar services in other countries around the world in early 2009.

>> Visit the GameCreate.com site

Consolidation Screenshot

BigPond Games Consolidation

Mammoth recently undertook the massive task of consolidating three different sites - built with significantly different technologies - into a single site which encompassed all of the functionality. This undertaking was done on an extraordinarily tight timetable and involved working closely with the business and design in order to satisfy a large number of requirements. The project was delivered on time and has been performing solidly, generating a lot of positive feedback from the user base.

>> Visit the GameArena site. >> Read more about Mammoth on this project.

GameShop Screenshot

BigPond Games Shop

Games Shop was the latest in a series of digital download technologies integrated into the BigPond Games solution by Mammoth. Games Shop allows users to purchase the latest AAA PC games and download them directly and securely to their home. Games Shop was a project that took 9 months from inception to completion, and Mammoth spearheaded the design and development in all stages, being responsible for the feasibility study for BigPond and ultimately recommending the DRM solution that was used for the service. Mammoth also assisted with defining the business goals and authored the entire Solution Definition documentation for the project.

Mammoth Media are responsible for managing all aspects of Games Shop service, including handling encryption of titles provided by publishers so they can be sold on the service.

>> Visit the BigPond Games Shop site

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